![]() In 2001, the UFOs fire fast-travelling circular bullets that blend in with the background. Their preference of homing missiles over the standard yellow bullets is more pronounced than that of the helicopters, meaning that there will typically be more missiles trailing the player in 1982 than in 1970. They are larger and more aggressive, making it easier for the player to run into them. The jets in 1982 are larger, better versions of the helicopters. The player can destroy missiles by shooting them, but can also avoid them by turning sharply. The missiles travel slightly faster than the player, but cannot make sharp turns. In addition to the common yellow bullets, they can also fire homing missiles. The helicopters of 1970 are even smaller than the monoplanes. They cannot fire at the player, and pose no real threat so long as the player does not crash into them. They require multiple hits to take down (much like the mothership) and reward the player 1500 points upon their destruction. In addition, in this level there will sometimes be red-and-yellow supply planes that fly horizontally across the screen. ![]() They are slimmer than the biplanes, though, and blend in with the background, making them tougher to target. The 1940 planes lack the tin-can-resembling bombs of the 1910 biplanes. However, the acceleration imparted on the bombs makes them quite potent as they pick up speed. This is the only time when "gravity" is present. This seems to be the work of gravity since the bombs follow the parabolic trajectory of a thrown object, despite the fact that the downward direction of the screen does not seem to point toward the "ground"-the player can fly downward indefinitely and not reach the "ground". The bombs are initially fired upward but have acceleration in the downward direction, meaning that they will move faster as they fall to the bottom of the screen. In the 1910 level, the biplanes can fire bombs in addition to the yellow bullets. ![]() In the first four levels, the common enemies and motherships can fire yellow bullets that are similar to the white bullets fired by the player, except that they travel rather slowly. The Game Boy Advance version of Time Pilot in Konami Arcade Classics includes a hidden sixth era, 1,000,000 BC, where the player must destroy vicious pterodactyls in order to return to the early 20th century. Once all the eras have been visited, the levels start over again but are harder and faster. The mothership is destroyed with seven direct hits. 1982 (Konami version)/1983 (Centuri version): jets and a B-52.1970: helicopters and a large, blue CH-46.The specific eras visited, the common enemies, and the motherships are the following: All the levels have a blue sky and clouds as the background except the last level, which has space and asteroids instead. ![]() Once she is destroyed, any remaining enemy craft are also eliminated and the player time-travels to the next level. Once 56 enemy craft are defeated, initially 25 on the MSX platform and increasing by 5 after each game cycle (finishing the last battle against the UFOs), the player must defeat the mothership for the time period. The player must fight off droves of enemy craft while picking up parachuting friendly pilots. This game has the player travel through five time periods, rescuing stranded fellow pilots. The background moves in the opposite direction to the player's plane, rather than the other way around the player's plane always remains in the center. The player must fight off hordes of enemy craft and defeat the mother ship (or "boss") present in every level. The player assumes the role of a pilot of a futuristic fighter jet, trying to rescue fellow pilots trapped in different time eras.
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